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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01263 | Sound | Minor | Have not tried | Feb 17, 2008, 10:52 | Feb 17, 2008, 10:52 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | N/A | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01263: starcas: When the main castle gun fires his cannon, it triggers the player's ship fire sound at the same time. | ||||
Description | When the main castle gun (the bad guy) fires his cannon, it triggers the player's ship fire sound at the same time. | ||||
Steps To Reproduce | |||||
Additional Information | This is normal game behavior. - Gyrovision | ||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | starcas | ||||
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