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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01258 | Speed | Minor | Have not tried | Feb 17, 2008, 10:42 | Feb 17, 2008, 10:43 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | N/A | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01258: ddonpach: Suffers noticable slowdowns. | ||||
Description | Suffers noticable slowdowns. | ||||
Steps To Reproduce | |||||
Additional Information |
"Dodonpachi slows down very noticably when things get a bit hectic on screen (which is very often), .. even as soon as a few seconds into the game. The emulation is reporting that it is able to keep up with the game (ie : a solid 60fps / 100%) .. .. the slowdown seems to come from the game itself and not the emulation" In the Cave games the slowdown is intentional. How on earth would you otherwise be able to dodge all the bullets flying on the screen and still kill enemies ;-) - Gridle |
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Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | ddonpach | ||||
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