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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01134 | Graphics | Minor | Have not tried | Feb 11, 2008, 18:59 | Feb 27, 2008, 16:26 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.117 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01134: mslug2: On the 4th level boss, some corruption on the tiles close to the top of the screen on the big cannon. | ||||
Description |
On the 4th level boss, I noticed some corruption on the tiles close to the top of the screen on the big cannon. Haze says: would be good to have this checked on real hw. the NG timing should be pretty accurate now. Posted by Pr3tty F1y |
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Steps To Reproduce | |||||
Additional Information |
Just wanted to confirm the reported glitches on MVS hardware. There are glitches in the upper quadrant for the bosses (checked 1 - 4; was too lazy to go to last boss). There are also glitches there when the torpedo bombers fly there, or there is more/bigger sprite movement. You also can notice game slowdowns when there are more sprites on screen. - Johnboy 0.123u2 |
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Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | mslug2 | ||||
Attached Files
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mslug2_0117gre.png (47,135 bytes) Feb 14, 2008, 18:04
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