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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01128 | Gameplay | Minor | Have not tried | Feb 11, 2008, 15:42 | Jan 11, 2010, 23:53 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | stephh | Resolution | Bugs That Aren't Bugs | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.70u5 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01128: dazzler: Bonus points at the end of a level are not awarded correctly. | ||||
Description |
Bonus points at the end of a level are not awarded correctly, as far as I can tell. Sometimes the game gives you more bonus points than you have remaining on the counter, sometimes less. Inp file is attached. To give a brief overview: Level 1, Maze: Level finished with 4800 points, bonus counter reads 1900, score total is 6400. (-300) Level 1, Platform: Level finished with 6400 points, bonus counter reads 2300, score total is 8100. (-600) Level 2, Maze: Level finished with 12800 points, bonus counter reads 1800, score total is 14500. (-100) Level 2, Platform: Level finished with 14500 points, bonus counter reads 2300, score total is 16200. (-600) Level 3, Maze: Level finished with 21700 points, bonus counter reads 3000, score total is 24100. (-600) Level 3, Platform: Level finished with 24100 points, bonus counter reads 2300, score total is 25800. (-600) Level 4, Maze: Level finished with 30500 points, bonus counter reads 1900, score total is 32300. (-100) Level 4, Platform: Level finished with 32300 points, bonus counter reads 2200, score total is 33900. (-600) |
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Steps To Reproduce | |||||
Additional Information | Posted by QTQuazar | ||||
Github Commit | |||||
Flags | Verified with Code | ||||
Regression Version | |||||
Affected Sets / Systems | dazzler | ||||
Attached Files
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dazzler070u5gre.zip (4,567 bytes) Feb 14, 2008, 18:04 | ||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.05493
stephh Developer
Jan 11, 2010, 23:52
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The .inp file isn't valid anymore, but I found where the problem was. The problem occurs only at the end of level because the timer is NOT BCD coded while score is (eg: display 3000 for bonus timer stores in fact 0x1e = 30 instead of 0x30 to 0x1fc7). So if the timer is NOT an invalid value (eg: 2000 <-> 0x14), the IDC flag might not be set, so the CPU core (which is good) adds 0x0a, which means that 6(00) is substracted to the awarded bonus. As for the -100 problem, it's because timer is decremented but display hasn't been updated to reflect the new value. So I "resolve" this bug as a BTANB. Thanks to Juergen for his help in better understanding the S2650 CPU. |
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