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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01110 | Graphics | Minor | Have not tried | Feb 11, 2008, 15:09 | Feb 14, 2008, 18:02 |
Tester | M.A.S.H. | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Acknowledged | Driver | |||
Version | 0.59 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01110: sdungeon: [possible] Blue pixels on the floor don't disapper if you go to another room. | ||||
Description | If you destroy a 'Laser Base' in Space Dungeon (see first screenshot) the floor is full of blue pixels, but if you went into another room the pixels didn't disappear (see second screen shot). This happened also in earlier MAME versions. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | sdungeon | ||||
Attached Files
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sdungeon059gre_1.png (2,536 bytes) Feb 14, 2008, 18:02
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sdungeon059gre_2.png (2,050 bytes) Feb 14, 2008, 18:02
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